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	<title>Comments on: JavaFX and Hardware Acceleration (Take 3)</title>
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	<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/</link>
	<description>Steven Herod's adventures with JavaFX</description>
	<lastBuildDate>Thu, 08 Oct 2009 21:33:16 -0700</lastBuildDate>
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		<title>By: christophe</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1054</link>
		<dc:creator>christophe</dc:creator>
		<pubDate>Fri, 07 Aug 2009 09:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1054</guid>
		<description>That&#039;s very interesting info !
Now, I would love to have some more details on when HW acceleration is in use and optimal (and/or what sort of &quot;system&quot; config we need to  make on Linux to make it work).
I need to choose the HW for a dedicated netbox running a JavaFx application, and for now the only solution I see is to test different HW until I find the one that works perfectly with JavaFx.....</description>
		<content:encoded><![CDATA[<p>That&#8217;s very interesting info !<br />
Now, I would love to have some more details on when HW acceleration is in use and optimal (and/or what sort of &#8220;system&#8221; config we need to  make on Linux to make it work).<br />
I need to choose the HW for a dedicated netbox running a JavaFx application, and for now the only solution I see is to test different HW until I find the one that works perfectly with JavaFx&#8230;..</p>
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		<title>By: Philippe Lhoste</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1025</link>
		<dc:creator>Philippe Lhoste</dc:creator>
		<pubDate>Mon, 27 Jul 2009 14:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1025</guid>
		<description>Thanks for the info, Dmitri.
So no wonder, I have a Nvidia graphics card, but as I said, an old one: GeForce4 MX 4000
I have JDK 1.6.0_13, but not a good enough card, I suppose. :-(</description>
		<content:encoded><![CDATA[<p>Thanks for the info, Dmitri.<br />
So no wonder, I have a Nvidia graphics card, but as I said, an old one: GeForce4 MX 4000<br />
I have JDK 1.6.0_13, but not a good enough card, I suppose. <img src='http://blogs.herod.net/javafx/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>By: Java desktop links of the week, July 27 &#124; Jonathan Giles</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1021</link>
		<dc:creator>Java desktop links of the week, July 27 &#124; Jonathan Giles</dc:creator>
		<pubDate>Sun, 26 Jul 2009 22:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1021</guid>
		<description>[...] into hardware acceleration of effects in JavaFX. After a number of issues were resolved, information started flowing (with the help of Dmitri Trembovetski and Chris Campbell from Sun). In short, if your hardware is [...]</description>
		<content:encoded><![CDATA[<p>[...] into hardware acceleration of effects in JavaFX. After a number of issues were resolved, information started flowing (with the help of Dmitri Trembovetski and Chris Campbell from Sun). In short, if your hardware is [...]</p>
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		<title>By: Dmitri Trembovetski</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1020</link>
		<dc:creator>Dmitri Trembovetski</dc:creator>
		<pubDate>Sun, 26 Jul 2009 20:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1020</guid>
		<description>Philippe, the current implementation (as of JavaFX 1.2) requires Pixel Shader 3.0 level of hardware for JavaFX hw accelerated pipeline (and it also requires JDK 6u10+), and it&#039;s only enabled on Nvidia and ATI video boards, Intel ones are excluded due to driver stability and performance issues.

Dmitri</description>
		<content:encoded><![CDATA[<p>Philippe, the current implementation (as of JavaFX 1.2) requires Pixel Shader 3.0 level of hardware for JavaFX hw accelerated pipeline (and it also requires JDK 6u10+), and it&#8217;s only enabled on Nvidia and ATI video boards, Intel ones are excluded due to driver stability and performance issues.</p>
<p>Dmitri</p>
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		<title>By: Philippe Lhoste</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1012</link>
		<dc:creator>Philippe Lhoste</dc:creator>
		<pubDate>Wed, 22 Jul 2009 18:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1012</guid>
		<description>Oh great, except for a few intrinsic methods (obviously Identity and Flood, for example), I have only CPU/SIMD on my old Windows XP box. According to dxdiag, I do have Direct3D 9.0 working. Although according to my JGears tests it is excruciatingly slow (1 or 2 FPS with the translucent gradient texture) when OpenGL performs at a decent rate (around 45 FPS). So I wonder why we don&#039;t have OpenGL acceleration on Windows platforms.</description>
		<content:encoded><![CDATA[<p>Oh great, except for a few intrinsic methods (obviously Identity and Flood, for example), I have only CPU/SIMD on my old Windows XP box. According to dxdiag, I do have Direct3D 9.0 working. Although according to my JGears tests it is excruciatingly slow (1 or 2 FPS with the translucent gradient texture) when OpenGL performs at a decent rate (around 45 FPS). So I wonder why we don&#8217;t have OpenGL acceleration on Windows platforms.</p>
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		<title>By: Dmitri Trembovetski</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1011</link>
		<dc:creator>Dmitri Trembovetski</dc:creator>
		<pubDate>Wed, 22 Jul 2009 18:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1011</guid>
		<description>&gt; But JavaFX (still) does not support shaders, it is that right?.

Depends on your definition of &quot;support&quot;. Shaders are used for implementing built in effects. They aren&#039;t exposed to the developers (yet).

Dmitri</description>
		<content:encoded><![CDATA[<p>&gt; But JavaFX (still) does not support shaders, it is that right?.</p>
<p>Depends on your definition of &#8220;support&#8221;. Shaders are used for implementing built in effects. They aren&#8217;t exposed to the developers (yet).</p>
<p>Dmitri</p>
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	<item>
		<title>By: Fumbling Forward » Blog Archive » JavaFX and Hardware Acceleration &#8230; &#171; new hardware</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1009</link>
		<dc:creator>Fumbling Forward » Blog Archive » JavaFX and Hardware Acceleration &#8230; &#171; new hardware</dc:creator>
		<pubDate>Wed, 22 Jul 2009 09:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1009</guid>
		<description>[...] posted here:  Fumbling Forward » Blog Archive » JavaFX and Hardware Acceleration &#8230;   21 Jul 09 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] posted here:  Fumbling Forward » Blog Archive » JavaFX and Hardware Acceleration &#8230;   21 Jul 09 | [...]</p>
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		<title>By: IT BLOG - Fumbling Forward » Blog Archive » JavaFX and Hardware Acceleration &#8230;</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1008</link>
		<dc:creator>IT BLOG - Fumbling Forward » Blog Archive » JavaFX and Hardware Acceleration &#8230;</dc:creator>
		<pubDate>Wed, 22 Jul 2009 08:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1008</guid>
		<description>[...] View post:  Fumbling Forward » Blog Archive » JavaFX and Hardware Acceleration &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] View post:  Fumbling Forward » Blog Archive » JavaFX and Hardware Acceleration &#8230; [...]</p>
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	<item>
		<title>By: OtengiM</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1006</link>
		<dc:creator>OtengiM</dc:creator>
		<pubDate>Wed, 22 Jul 2009 07:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1006</guid>
		<description>Steven, so the conclusion is if I have a GPU, JavaFX will be accelerated with the GPU always? But JavaFX (still) does not support shaders, it is that right?.</description>
		<content:encoded><![CDATA[<p>Steven, so the conclusion is if I have a GPU, JavaFX will be accelerated with the GPU always? But JavaFX (still) does not support shaders, it is that right?.</p>
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	<item>
		<title>By: Krzysztof</title>
		<link>http://blogs.herod.net/javafx/2009/07/javafx-and-hardware-acceleration-take-3/comment-page-1/#comment-1005</link>
		<dc:creator>Krzysztof</dc:creator>
		<pubDate>Wed, 22 Jul 2009 06:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.herod.net/javafx/?p=53#comment-1005</guid>
		<description>I have the same results since first version :) ;)

Regards,
@krzychukula</description>
		<content:encoded><![CDATA[<p>I have the same results since first version <img src='http://blogs.herod.net/javafx/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://blogs.herod.net/javafx/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Regards,<br />
@krzychukula</p>
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